Fantastical Outerspace

Launch Party
Sunblade selfies

The Party awoke the next day, as final preparations for launch were underway.

Kairon Von Brandt was busy making some last minute adjustments to Steel Star One, the vessel that would carry their satellite into orbit.

Some letters also arrived for The Party.

One was from Galinndan Parma, who discussed the results of the Whimsymines investigation. Evidence was found of the strange vision likely sent by Kupola. However, it was easily identified as having originated from the Feywild and having been produced by an aberrant creature. Furthermore, it was purely psychic, and it involved no spatial disruption. The rest of The Park seemed to be free of magical meddling.

The second letter was from Sinikka Takala, who expressed excitement about the launch, stating that her, Adelmar Schermer, and some military officials would be watching from the field outside the LADR. She also stated that later that day, Adelmar would be discussing defense matters with Layneworth‘s top brass, while she would be visiting their Arcane University to increase cultural understanding and such. She also mentioned being willing to ’cut class’ if The Party was around.

Launch preparations continued. The Party took up defensive positions, fearing another attack by the Second Thaumaterigcal Dominion. Carlyle, Gough, and Rhasta climbed up to the deck of a nearby airship to get a better view of the launch pad.

With only a minute remaining until launch, Gough heard a suspicious sound behind the ship, and The Party moved to investigate.

A group of covert arcane agents had teleported in out of sight, and they were preparing to assault the launch pad. Carlyle tried to intervene, but an arcane vortex pulled him from the deck of the airship, sending him crashing into one of the enemy agents.

There were several brushes with death, as the covert team fired back at The Party. Several of them moved into position behind some crates and began to assemble some sort of device. However, a well placed javelin from Abba and Gough’s archery hindered their ability to assemble it.

A gravely injured Carlyle then approached the scene and buffeted the enemy squad and their mechanism with freezing cold, rendering their contraption useless.

Their plans falling to pieces around them, the covert squad attempted to regroup and launch a counter-attack against The Party. Rhasta was pulled from the airship, and Gough was severely hurt, but both managed to endure.

His allies falling left and right, their leader eventually deployed his escape mechanism, carrying him and Abba outside the LADR, where he made his last stand, ultimately being smitten by Abba’s blade.

Meanwhile, one of the enemy agents stuck off away from the battle and tried to mount a last, desperate sneak attack on one of the mages controlling the launch sequence. Gough and Killroy rushed into action to dispatch the final foe and clear the ritual circle, allowing the mage to stabilize his field with only 30 seconds remaining.

With the launch area secure, The Party watched as a combination of alchemical fire and arcane electromagnetism accelerated the ship into the sky.

A few minutes later at Corona’s observatory, The Party gathered around to see what images would return from the satellite.

Searching for the distinct light of Kupola, they found not one, but two sources of that peculiar energy. One was not far into the northeastern forest. It appeared to be in Eryn-Ost, a town built around an ancient fortified tree. The other was further to the north, in uncharted lands littered with bewildering Fey crossings.

However, The Party’s knowledge of ancient lore indicated that there may be some sort of lost city there, a remnant from some sort of ancient battle. Abba further speculated that this may have something to do with The Dome having influenced this world in the distant past.

From there, The Party set out for Layneworth‘s Arcane University, where they conducted an investigation into Killroy’s Sunblade, and the strange divination enchantment on it.

After some intense analysis, they discovered that the second enchantment was contained within a blue, octahedral gemstone located in the blade’s hilt. The gem had been painted over to disguise it as part of the ornamentation of the blade.

Furthermore, they were able to use the Sunblade’s ability to emit light to project the imagery that it had divined and stored away in a visible format. The blade contained a record of their battles and investigations, starting with the moment that they found the weapon.

There were also two moments captured prior to when The Party found the weapon.

One showed a half-orc man in a similar, but clearly different outfit to Adelmar and Sinikka’s entourage looking over a set of weapons in storage. His outfit bore the insignia of a monarch butterfly.

The other image was of a woman who was apparently crafting the weapon. A nearby device projected information into the air identifying the project as D.R.A.W. Data Recording Artifact Weapon 05. A sinister air surrounded the scene, which seemed to be built to support both advanced technology and ancient magic.

With some help from the University to sharpen the image, and some religious back-up from The Party, Abba was able to identify the woman and the environment as being aligned with Vecna, which caused more than a bit of a stir amongst a number of the Ioun-fearing academics.

A number of other cryptic bits of information could also be seen in the sharpened image. Among them were the plans to retrieve the weapons once sufficient data had been gathered. The stand-out among these was that in the event of a high priority retrieval, Charademinds would be deployed.

The Party began to speculate. Could the involvement of a cult devoted to an evil god of secrets explain the seemingly inexplicable events at the Whimsymines?

Later that day, The Party entered a classroom, making a comical scene as they met back up with Sinikka. They shared their findings with her, about Kupola and the images from the sword.

She had no specific advice about the Feywild of this world, noting that no two worlds are identical in that regard. She also mentioned that the Empyrean Confederation had met with leaders from Fey Courts on worlds that they visited, but usually only after some sort of major space incident that would cause them to take note of the mortal realm.

As for the sword-projections, while she could confirm that the level of technology present in the final two images was reminiscent of that found amongs the Empyrean Confederation, she had no specific insights to share about the people therein. However, she suggested that Adelmar Schermer, being a security expert, might know more about galactic bad guys.

From there, The Party and Sinikka set a course for the neighboring military academy, where they once again bluffed their way into a serious political meeting, much to the chagrin of Adelmar Schermer.

Adelmar Schermer noted that he had seen the monarch insignia before, identifying it’s association with a criminal organization operating out of the Empyrean Confederation’s League of Fey Realms. He recalled that they were known for trafficking in forbidden artifacts and other enchanted contraband.

As for the Vecna connection, Adelmar theorized that they may have allowed the weapons to slip into the hands of organized crime, hoping to gather the underworld’s secrets. How the weapons got here remains a mystery.

Carlyle, however, had a strong suspicion that Adelmar knew more about the organization that he was letting on. The conversation turned confrontational, and then hostile, eventually resulting in Abba removing Carlyle from the meeting.

However, at least one of the generals was sympathetic to The Party, recognizing that Carlyle had sustained severe injuries in battle earlier that day in defense of the LADR.

Outside the meeting, Sinikka commented that, while Adelmar looks suspicious, she found him to be quite transparently boring. She also leaned in towards The Party, inquiring as to how credible her own silly expressions made her words seem.

From there, The Party moved to regroup and prepare to set out into the forest the following morning.

Mysteries remained, however. The mysterious gem at the hilt of a sword sounds oddly reminiscent of the Iridescent Blade. Wasn’t that also crafted by a sinister woman connected to Vecna?

Mystery Skulls
Skeletons, Spies, and Sabotage

Thanks to a ritual provided by Carlyle, The Party is able to pool their resources and regroup before continuing to explore the Haunted Ride.

Heading to the northwest corner of the room, The Party drove out the local zombie populaton, allowing Giet to unearth a mighty sword of radiance.

The sword wielded by the lead skeleton from their previous battle, on the other hand, appears to act as a key, opening an imposing set of doors that lead to the final chamber of the ride.

It is here that the talking skull from before manifests himself again, this time as a skeletal ghost. The ghost-skull-king presents a nonsensical plot about how he was going to abduct Sinikka Takala, and use her connection to the Feywild along with his SKULL MIRROR to open a portal to the Shadowfell, thus allowing his true power to be made manifest.

Sinikka questioned the originality of his scheme, and The Party questioned his competence as a villain as combat began.

Despite being backed up by what had previously proven to be deadly archers, the spectral skeleton was swiftly conquered by the efforts of The Party.

As the final blow was struck, light streamed from the skull-ghost’s collapsing form as the room seemed to peel away, leaving The Party at the exit to the Ride. A door soon opened leading back to the Whimsymines.

Adelmar Schermer was waiting for the group, noting that Sinikka and The Party had been on the ride roughly half an hour longer than a guest should.

The group discussed the strange incident, but was unable to make sense of what had happened. Carlyle attempted to theorize a link between the collapse of the crystal sphere and the planar distortions, but Adelmar was unable to recall any similar events, although he also could not rule it out.

Eventually, Adelmar and Sinikka would depart to continue their business, and The Party would seek out the managment of the Whimsymines.

After demonstrating Abba’s severe injuries, The Party was granted an immediate meeting with Alidove Strifeminer, the park manager. Upon hearing their story, she quickly moved to shut down The Ride and send for the Dragon’s Eye.

A few hours later, some familiar faces would arrive, Galinndan Parma and Thava Oshiro, who had investigated the aftermath of The Party’s battle with the Emmisary of Xiphosura.

Together with Elgretor Warstout, an Artificer from the Arcane University of Layneworth, the group made their way back to The Ride.

As they delved back through the familiar corridors, Elgretor demonstrated some of the random elements of The Ride, searching for the riddle that The Party had encountered.

However, before they could return to the dark, Galinndan discovered a strange residual magical energy on the mock-up of the infamous entrance to the Tomb of Horrors. It had come from some sort of powerful plane-shifting magic that had over-ridden all of The Ride’s safeguards by simply pushing them aside to assert another reality.

Along with Elgretor, they tried to determine what sort of creature or entity could have caused this, it had elements of being enacted by a creature, but also by some sort of artifice.

In the next room, a sinister cackling skull awaited, but it was but one of many illusions that could appear to frighten guests. It was incapable of being picked up and manipulated, only of laughing and shooting illusory energy beams.

The next room would prove very different from the one The Party had seen, being only half the size. The actual skeleton present in the room was also absent.

With much of what The Party had seen being revealed as illusions, The Party decided to take a closer look at the weapons they had obtained during their delve.

Galinndan confirmed not only was the Sunblade that they had found genuine, but that it had an additional enchantment, a divination spell designed to record information about how the weapon was wielded. He also suspected that the creator of the weapon was posing as a follower of Pelor.

In the final chamber of The Ride, Elgretor, made a startling discovery. The massive explosion that ended the battle appeared to have been a massive and powerful illusion.

As The Party further pondered the magics, or lack thereof, during their most recent battle, the possibility presented itself that the portals, the skull mirror, and maybe even the skull king himself were all some sort of elaborate series of illusions.

Based on Carlyle’s keen insights into the riddle-bearing book, Elgretor pointed out that the illusion of the book was not a standard illusion, but some sort of complex arcane simulation. Could this have been the nature of the ghost skeleton as well? If so, why?

Thava also wondered if the missing piece of the puzzle might lie with Adelmar and Sinikka.

The group would eventually part ways, with the members of the Dragon’s Eye continuing to sweep the park for information, while Elgretor returned to the University to conduct more research.

Meanwhile, The Party headed back to the LADR, where Kairon Von Brandt feared that spies from the Second Thaumaterigcal Dominion were trying to sabotage the launch of their satellite. The Party elected to stay at the LADR through the night to keep watch.

During the second watch of the night, Carlyle heard a suspicious sound coming from Kairon’s workshop. Sneaking over to investigate, he saw a cloaked figure, who fled upon being detected. Teleporting beyond the fence and into the fields around the LADR, Carlyle was able to slow down the intruder, but was unable to best him in close-quarters combat.

Fortunately, a regular patrol was able to reach Carlyle before he succumbed to his injuries, but the enigmatic figure vanished into the night.

Kairon was thankful for Carlyle’s intervention, as it seemed that the intruder had been frightened off before any serious damage could be done.

Sunrods 'N Skeletons
This attack to the Skull King

The cackling skull attempted to kick down the door and ride off into the darkness with Sinikka Takala in tow, but Carlyle’s sleep spell caused the skull to slip from Sinikka’s grasp, allowing Abba to crush it, releasing a strange energy that spiraled towards the north. After pulling Sinikka from the skeletal horse, The Party found themselves in a strange, enclosed haunted forest.

Bats swooped from the darkness and wolves prowled in the shadows. Fortunately, a pair of sunrods were deployed to pierce the darkness and reveal the threats therein.

Once the creatures were dealt with, The Party prepared to regroup in a nearby house. However, one sunrod bearer ventured too far north, rousing the ire of a band of skeleton warriors. The bone-built battlers threatened to shoot down the weary party until the sudden reappearance of Gough, who gave the group the fighting spirit and ranged firepower they needed to strike down the restless dead.

With that, the group gathered up what treasure they could find and secured themselves within the house to rest.

Tourist Trap
The exposition dump from outer space

Before heading to the Whimsymines, The Party visited the Arcane University of Layneworth to have the sending for and stone analysed.

It was determined that the two items in concert could communicate over a vast distance, but that they could not reach across the planes. Attempting to scry where the other paired sending stone was only partially successful. No location could be determined, although the university mages were able to view a metal-furnished room in which several hobgoblins were sitting at a table.

With the research at a dead end for now, The Party set off for the strange magical theme park that was Whimsymines. After trying their hands at some carnival games and looking over the gift shops, The Party ventured into an artificial feywild forest where some visiting diplomats were believed to be meeting.

At one point, Abba and Carlyle took a turn that lead to an imposing illusion. While they were able to break free of the spell, Abba stepped forward to hear what the illusion had to say.

A ball of fire descended from the sky and began to converse with the Paladin, challenging the premise of his quest. Carlyle’s arcane analysis pointed to this message being sent from another location in the world with close ties to the feywild, perhaps by Kupola.

As The Party moved to re-unite, a member of the diplomatic entourage appeared, having become lost in the artificial woods. Together, they ventured forth and located the diplomatic group, which consisted of several other well-dressed security officers, some politicians from Layneworth, Adelmar Schermer, and Sinikka Takala.

Abba and Bulavoda attempt to bluff their way into the ongoing conversation, and Sinikka knowingly obliges them, much to Adelmar’s chagrin. However, her curiosity about their adventures winds up paying off, as useful information about the state of the world is exchanged all around.

Adelmar and Sinikka explain that they have come to the world via Sub-Astral travel, and that they represent a collection of worlds known as the Empyrean Confederation. Adelmar also holds a position of importance with Heliotrope Road Inc, a company dedicated to increasing the speed and ease of Sub-Astral travel.

They had come to this world since it had recently appeared in Sub-Astral space due to the collapse of its’ Crystal Sphere. Their first stop was in Layneworth, since it was a center for trade and technology.

While discussing The Party‘s adventures, Adelmar theorized that the goblins, with their devotion to Bane and their apparent ignorance of this world’s culture, may be scouts for the Iron Bulwark. When Abba brought up the threat of Xiphosura Kabuto, Sinikka and Adelmar noted that the star that the world orbits possessed some unusual properties, but they were unable to determine why the Dome has chosen this world as a target.

Once this discussion concluded, The Party departed the artificial feywild only to find Sinikka already waiting at the exit. She explained that she was tried of working on a day that was supposed to be vacation time, and that she wanted to get away from her stuffy entourage.

She then expresses curiosity about one of the park’s attractions, a haunted house called The Keep of Horrors-The Tomb on the Shadowfell. Supposedly, it was constructed using reports from actual adventurers about famous dungeons. However, she had some doubts as to its’ authenticity.

She declared that the best way to verify whether the ride was authentic or not was to visit it with an actual adventuring party. In addition, her entourage was so concerned with keeping up a positive public image that they had largely stayed away from the shadowfell-themed regions of the park.

The Party obliges, and after a short line, the group found themselves in a sanitized dungeon, filled with illusory jump-scares and bottomless pits obstructed by elastic walls of magical force.

However, as they delved deeper into the dungeon-themed ride, a mock-up of the infamous entrance to the Tomb of Horrors inflicted actual harm on Abba. One pitch-dark riddle solution later and things began to get increasingly real.

A horde of actual undead began to stream into the halls of the ride, and The Party was forced to battle their way back to the recreated tomb entrance.

Inside was a vaguely sinister chapel that seemed to have been built by people who had heard second-hand what shrines to lords of undeath might look like. It seemed as though the threat had passed, until Sinikka picked up a strange skull that suddenly came to life.

It seized control of Sinikka, claiming to be the ‘true’ Mineswell and ‘The Skull King’ while conjuring a Skeletal Horse upon which to ride.

Back to the Revenge
Inevitable giant robot boss

The Party launched into battle once again against the goblins of the Titan’s Rise. This time, their enemies deployed armored minions, wolves, and a specialist in mystical illusions. However, their tactics were once again insufficient to overcome the might of The Party.

Climbing higher into the Titan’s Rise, The Party disarmed an electrical trap laid across a mountain stream. Pressing further onward, they began to hear the vocalized frustration of the goblin leader.

In a clearing near the top of the mountain, The Party found the leader along with a strange metallic ship speaking in to an apparatus that consisted of a sending stone wired to a sending fork.

As combat begun, another goblin joined the battle, this one at the center of large, mechanized suit of armor. When The Party begain to gain an advantage over the leader, he released the reserves of fuel from within the nearby ship and ignited them, turning the mountainside river into a wall of fire.

The leader attempted to drag Rhasta into the flames, it was he who would meet his end in them. Meanwhile, the powered armor goblin turned to a stockpile of over-sized weapons to deal with The Party. However, Abba’s superior swordsmanship would soon sunder the contraption and its’ operator.

Soon thereafter, the mysterious metal ship exploded, showering shrapnel across the mountainside.

With the goblin threat neutralized, The Party was left to puzzle out the purpose behind the sending fork and stone as they returned to the LADR.

They provided Kairon with the submarine plans, and he provided them with several tickets to the Whimsymines, a local tourist attraction, stating that it would take a few days to prepare the satellite for launch.

What Bears Have Wrought
Deep blue blueprints

The Party returns their chemical sample to Kairon and makes note of the other missing piece of the puzzle, plans for a submersible vehicle.

Along the way, they see a mysterious airship heading towards the capital. Upon close observation, it appears to be a spelljammer! Inquiries are made as to what the purpose of the ship is, but all that can be learned is that it is on a diplomatic mission of some sort that is not public knowledge.

The request matched up with one of the letters they had found while battling the goblins on the Titan’s Rise, so they offered to seek out this as well.

Along the way, The Party decided to see if any further adventure could be had in the farmlands around Layneworth.

Shenanigans ensued, when Bulavoda decided to sneak into one of the homes to search for valuables. When the owners of the house approached, Abba engaged them with some good news about the Helix. Meanwhile, Rhasta and Carlyle performed their own investigation, hoping to prevent any burglary form occurring.

Despite Bulavoda’s incredible stealth skills, he was eventually found by the other members of The Party, but not before he tried to abscond with some silverware and a bejeweled statue.

Eventually, the family could be distracted no longer, and Abba was forced to explain the situation with an explanation that was largely true. He explained that these adventurers had caught a criminal, and that they were now departing to bring him to justice. Compensation was offered for the damaged statue, and The Party departed.

From there, The Party headed south towards Port Minali. As they drew near to the Titan’s Rise night was approaching. The Party decided to press forward in the darkness, keeping off the main road and keeping an eye out for the goblins they had battled previously.

While they never made visual contact, The Party did sense patrols in the woods that most likely came from the mountains.

Late that night, they arrived at the Lundgren Trading Post and spent the night there.

From there, they traveled to Port Minali to meet with Flint McNamara, a shipwright. He explained that the submarine was never finished, due to the sudden end of the war in which it was to be used. He went out to the beach and dug up the plans, presenting them to The Party.

After some debate as to how to return to the LADR, The Party decided to head north towards the Titan’s Rise to put an end to the goblins.

As they drew near to where their first battle had occurred, they spotted explosives hidden beside the road. With a blast of magical force, they detonated them at a distance, sounding the start of the next battle.

Marsh Madness
Dice rolls Vs Crocodile death rolls

As The Party slept, Killroy saw something suspicious in the swamp and tossed a few nearby stones at it, hoping to get a clearer look at it.

Moments later, he was nearly eaten by a crocodile. Fortunately, the rest of The Party awoke and drove the beast back into the swamp. The rest of the night passed without incident.

In the morning, The Party prepared to assault the thorny enclosure at the heart of the swamp. Taking a safer approach to scaling it, they split into two groups and launched into battle against a handful of remaining bullywugs, some hostile vine-monsters, and a large ooze.

This battle proved to be quite a challenge at times, especially when the ooze suddenly split in two but eventually the monsters were slain.

With this situation under control, The Party was able to extract the chemical sample, as well as raid the spoils that had belonged to the leader of the bullywugs.

It was now time to return to the LADR.

Swamps and LADRs
And the fantasy space program

Later that day, The Party at last arrives at the LADR. First they encounter the officer in charge of the base, Col Patrin Hanley, who is very displeased that a mind-altering alien was brought into the base the night prior.

Eventually, he allows them to head across the base to meet with Corona about the meteorite incident. Corona reveals that there was a mysterious orb beneath the rocky exterior of the meteorite, and that it split in two, releasing two Emissaries of Xiphosura as well as a ball of light that may well have been Kupola.

One of the halves of the orb had traveled in to town, but the other, along with Kupola was seen heading to the forests in the northeast.

Corona believed that tracking Kupola through the woods may prove nearly impossible, but that another researcher at the station, Kairon Von Brandt has a project in the works that could assist them.

As it turns out, Kairon is working on plans for a launching a fantastical satellite into orbit. As far-fetched as that might sound, Kairon is actually concerned that another nation has already successfully done this.

To complete this project, two missing pieces are required, a chemical sample from the heart of the nearby swamp, and a set of plans for a submarine held by a ship-builder from Port Minali.

The Party set out for the swamp, where they encountered a hostile band of bullywugs. However, the cadre of combat amphibians was unable to overcome their own capacity for battle.

Beyond the bullywugs lay a twisted fortress of thorns, within which the heart of the swamp was sure to lie. However, in their attempts to scale it, many members of The Party fell into the twisted thorns below. Once they saw that the thorny structure was also a nest for monsters, they withdrew to make camp and prepare to conquer the rest of the swamp in the morning.

Order's Creeping Emissary
Anarchy or Riot

The next day, soon after The Party had awoke, they began to hear strange stories from the guards who had been on watch throughout the night.

Close inspection of the road leading in to the city indicated that someone had been cleaning up the streets after some sort of slimy creature had passed by in the night. Although even in the darkest night, how such a creature passed through the busy streets of Layneworth remained a mystery.

Thanks to Rhasta’s tracking skills and Bulavoda’s street-smarts, The Party tracked the creature to a run-down part of town, which it appeared that the citizens had suddenly devoted themselves to the cleaning of.

As they drew near to the end of the trail, an impromptu sermon from Abba elicited a strong reaction from one of the onlookers, who fled towards a suspicious, guarded building. The Party attempted to approach and investigate, but when Abba arrived on the scene, the citizens displayed signs of being controlled by some outside force and turned hostile. Also present on the scene was the mysterious mystical swordsman, Killroy, who joined them in this battle.

The mind-controlled average citizens and street toughs were no match for The Party, who knocked out their assailants and sought out the source of the disturbing behavior.

Hidden behind a row of meticulously arranged barrels, they found a boarded-up passage, beyond which was a pair of mind-controlled guardsmen and a hemispherical alien creature known as an Emissary of Xiphosura.

Along with newcomer Killroy, Abba took to the front lines against this agent on his arch-nemesis. The Emissary’s armor proved formidable, and the mysterious iridescent silk it produced seemed to weaken the minds of those ensnared in it. However, The Party was ultimately able to overturn and slay the Emissary, with Carlyle harvesting a valuable mystical orb from within it.

Soon thereafter, local authorities arrived on the scene. Several of them appeared to be members of an order known as the Dragon’s Eye. The Party explained the nature of the situation, and everyone involved agreed that it was time to investigate the LADR to get to the bottom of this.

From the Earth and Skies
Fantastical Outerspace Defense Force 2014

Heading north from the Titan’s Rise, The Party made camp for the night, and Abba began to do some lumber-working. Later that morning, the group set out in the direct of the trade city of Layneworth.

As they crossed the rolling hills of farmland around the city, an explosion rang out far in the distance, from the direction of the LADR. As they ventured further down the road, they heard a more traditional cry of distress from a nearby farm house, which was under siege from giant ants.

The ants threatened to overwhelm The Party, but they held their ground until Bulvaoda was able to infiltrate the house and secure an exit route for the grandfather and daughter trapped in an upstairs room.

Once the family reached a safe distance from their home, the grandfather rewarded Bulavoda with a combat knife from his days with Layneworth’s military, and said that they should use his recommendation to get an audience at the LADR.

The Party head North towards the city and the facility suspected to be behind the blast that disturbed the underground insects. However, before they could investigate these new locations, a peculiar phenomenon caught their eye. A Meteorite fell from the sky and impacted not far from town.

Rushing to investigate the meteorite, The Party approached the ominously glowing rock and discovered that several hostile creatures from beyond the stars were clinging to its’ exterior. A battle with these Fell Taints ensued, but compared to the swarm of giant ants, they posed little threat to The Party.

Shortly thereafter, an ornithopter from the LADR flew by and landed to investigate. After conversing with the pilot about their disturbing findings, The Party headed in to the city to spend the night while the researchers of the LADR further analysed the meteorite.


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