Fantastical Outerspace

Mister Sinistar
and Foul play on Eta Banshrae

Fragments of the dead star of Acamar fell upon the deck of the Ship, springing to life as writhing creatures of cosmic hunger. The Party rushed out onto their own deck to drive these abominations from their hull, and after struggling to expunge a teleporting tentacled beast, they were eventually victorious.

With the previous failures in the engine room overcome, the Ship raced away from the interstellar darkness and set a course for Eta Banshrae.

Landing at the site of a former EmCom colony, they found the Eastern half of the town devastated by a massive spatial implosion, and an EmCom Navy ship was crash-landed in the heart of the anomaly.

Upon hearing a melancholy song emanating from the town square, The Party entered the settlement in search of survivors. However, the only remaining inhabitants of the outpost were horribly corrupted by the spatial anomaly, giving rise to a band of foulspawn assailants who engaged the party in a clash in the town square.

After overcoming space-warping musicians, face-stealing horrors, and just plain old hulking monstrosities, The Party proceeded onward towards ground zero.

After carefully examine the ruined structures surrounding the wrecked ship, The Party spotted yet more horrible creatures lying in wait, and elected to return to their Ship to rest and regroup.

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Meandering Exposition
Then we fight some sacks of grain

The Party and Tordek Skyforge arrive at the Fortress of the Open Sky and report the sinister goings-on at the Pioneer 14 Research Station to the proper authorities.

Then, the group travels to the headquarters of Heliotrope Road Inc and winds up in a meeting with Adelmar Schermer, the Corporation’s head of security.

Unable to satisfy his curiosity as to what was going on aboard the Station and why The Party was involved, he soon moves to escort them from the premises.

The Party later returns to the central offices of law enforcement as Kel Molaes leads his friends in an examination of the bounties posted by the Empyrean Confederation Police.

Eventually, The Party encounters Gimmelon and Waldorf Mikaelson at the docks with their new Ship.

After conferring with Ione Hearn about the assorted unsolved mysteries of Space, The Party sets a course for Eta Banshrae and the dead star of Acamar, where reports indicated that a rogue battleship captain had crashed a space-time warping meteorite into a local colony.

The resemblance to the incident on the Banished Crescent prompted The Party into action.

Along the way, The Party passed a derelict vessel that had apparently run out of fuel. Tugging it to a nearby station, they met with the local authorities and began an investigation of the ship.

Upon closer inspection, it appeared to be a cargo ship carrying foodstuffs from the enchanted agricultural centers of the League of the Fey Realms to a less agrarian outpost in the Sovereignty of the Forge.

However, something had gone wrong. Some sort of hostile spirits had apparently possessed the crops and the implements used in their harvest, and these belligerent entires were quick to cobble together scarecrow-like bodies of sacks, grain, and sickle blades and assault The Party.

However, the bewitched burlap was quickly dispatched by The Party’s combat prowess and the haunted vessel was rendered safe for travel once again.

With this incident wrapped up, The Party set a course for the dead star of Acamar, hoping that answers could be found with the black hole-like anomaly.

However, it seemed that all that they found waiting on Acamar was an endless, un-natural hunger. Their attempts to combat the manifestations of the void only seemed to provoke the spawn of the star into a ravenous pursuit of their vessel.

As a few fragments of the inter-stellar darkness drew near to the Ship, the curtain fell on this episode.

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Escape from Bulwark Bay
. . . OR "Hungry hungry Uber Hulk"

The Illithid raid leader, later revealed as one Doctor Latimanus made his exit, but not before ordering his assorted underlings to descend on The Party.

A fearsome Umber Hulk, the creature most likely responsible for tunneling in to the Station, seized Zephyr, but his regenerative powers fended off the creature’s maw long enough for his allies to lay waste to the other attackers. Once he broke free, the massive insect-like creature made its’ retreat through the floor.

Once the battle drew to a close, The Party was able to communicate with Tordek to determine that several ships had entered the system. While one was clearly a stealth vessel seeking to retrieve Doctor Latimanus, the others appeared to be scouts from an independent militaristic faction known as the Iron Bulwark.

The Party sought to quickly explore the remainder of the facility, but the impending landing of the Iron Bulwark’s ships cast an air of tension over the investigations. They soon returned to the docks only to find that troops had already landed on the station and discovered their vessel.

The Party first sought to diplomatically engage the newcomers, but the suspicious circumstances surrounding their presence on the facility made it obvious that the Bulwark Troopers would not let them pass unaccosted.

A surprise attack by Vouivre and the lunar-themed might of Zephyr swiftly routed most of the regular troops, but a hardened handful of specialists continued to hinder The Party until everyone was able to rush aboard the ship and make their exit from the Station.

With the head start over their pursuers, Tordek and The Party were able to escape the system and set a course for the Remor Heliotrope Gate.

Along the way, they made contact with Ione Hearn and discovered that while they had escape a number of harrowing threats, they were no closer to determining whether forces within Heliotrope Road Inc were tied to the Spiral Eclipse.

The Party then set a course for the Fortress of the Open Sky the capital of the Empyrean Confederation, where they planned to obtain their own Ship

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Meeting of the Minds
One of these days . . . MILKSHAKE! BOOM!

Assaulted by a pair of strange arcane constructs and the two brutal blind creatures who activated them, The Party forced the mechanized foes into a choke-point and wore down their capacity for destruction until none were left standing.

After the dust settled, Mowgli Bearson re-introduced himself to the new arrivals, causing an assortment of shenanigans to ensue. Meanwhile, Zephyr’s analysis of the fallen machines seemed to indicate evidence of elemental binding magic dealing with some unknown type of elemental creature.

Proceeding to the floor above, a large display of Sub-Astral ship models and data was present. However, the model that drew the most attention was one that was laid out in front of the stairway leading to the next level. It was marked with another conspicuous note and a barrier of caution tape indicating that the small model had been invaded by horrible aliens.

While Menkal and Kel pondered this the rest of The Party investigated a nearby lab that had been the victim of further violence. It appeared that before meeting his end, one of the researchers had activated a device that banished the summoned contents of the nearby containers back to another plane.

While this investigation continued, Menkal pushed aside the tape and drew nearer to the model ship, only to find that a horde of tiny alien creatures actually did reside within.

A swarm of insect-like aberrations poured from the model vessel and began to turn their sting on anyone nearby. What was worse was that they appeared to be twisting space in order to steadily increase the size of their force.

Fortunately, a few flasks of flammable fluids and some support from the rest of The Party proved sufficient to end the miniature invasion.

When the flames died down, The Party heard voices coming from the floor above and moved quickly and quietly to investigate them.

More of the brutish blind humanoids could be seen on the floor above, rummaging through a host of files and documents and delivering them to their apparent leader, a somewhat off-kilter Illithid who seemed frustrated at the lack of any records of horrible accidents occurring on the station.

The Party was wary of the risks in combating such a creature. However, they also did not want to risk allowing the apparent mastermind of the attack to escape.

Eventually, Khal’Ydra came up with a daring scheme. He confronted the Mind Flayer, threatening to satisfy his desire for chaos by destroying the entire station.

His Illithid adversary was initially skeptical of his claims, but when confronted with Khal’Ydra’s further declarations began to suspect that his threats might be genuine. He inquired as to whether Khal’Ydra was secretly working for Heliotrope under someone with the code-name of Thunderwave.

However, when put under further pressure, Khal’Ydra and The Party seemed to falter in determining exactly what it was they were demanding of their enemy, and the negotiations swiftly broke down.

The rest of The Party emerged and attempted to escalate the conflict, but after a brief exchange with Mowgli, the enemy leader decided that the minds before him were not healthy for consumption, and he elected to depart before additional guests arrived.

Kel attempted to halt is departure with BULLETS, but he was unable to land a hit. With that, a new round of combat had ensued . . .

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Keep on Truckin'
A Pickup, a Shardmind, and You

Outer Space Century 105.08.01

Several months have passed since the liberation of the Prismatic Vortex.

While The Party was never able to deliver the message and research materials from their Professor friend back home, he still received a reply from the strange dimensional location known as the Portal Academy.

Within this message was a request from the Academy’s apparent Dean, Ione Hearn, who wished to speak with any members who were interested about an unusual finding in her study of the Prismatic Vortex incident.

In response, Menkal, Vouivre, and Mowgli departed from their homeworld of Morad in the Zeta Rundaron system on a re-routed Sub-Astral vessel to travel to the proposed meeting place, a refueling station in a system called Delta Remor.

It was here, at a sort of fantastical inter-planetary truck stop, that The Party met up with Kel Molaes, a friend of Nikolai Kislokov and a highly skilled but practically inexperienced fellow called Zephyr.

Eventually, The Party would be sought out by Nilima, an assistant of Ione Hearn who offered to lead them to her ship for a private meeting. Despite some suspicion, the party agreed to meet with the eccentric academic.

Ione explained that, after taking Dr. Bunzinger and Melody into her employ, she had the opportunity to study some of the information gathered within the Death Spiral Machine. She seemed very worried that the design of the Spiral Eclipse hardware resembled that of deep space exploration vessels developed by Heliotrope Road Inc, a space-travel business that she had spent many years running before retiring to her current academic post.

Fearing that someone within her old company may have been funding and supporting the Spiral Eclipse, she had conducted an investigation and discovered an exploration outpost that, according to official records, was offline, but that was still receiving shipments of supplies.

As the galaxy’s only experts on the sinister schemes of the Spiral Eclipse, she hoped to hire The Party to investigate this mystery.

To aid them in their mission, she sought to provide a skilled psion to help provide faster-than-light communications across the stars. The new ally who presented himself was a mysterious figure called Khal’Ydra, who seemed to have his own missions he wished to pursue.

With the team assembled, Ione informed them that a ship that was more or less a supply truck would be stopping by on the way to the phantom station, and that the driver, Tordek Skyforge was more than willing to help The Party reach their destination.

Boarding Tordek’s truck, they set off for Eta Fomoran, where the Pioneer 14 Research Station was in orbit.

On their way there, they discovered an incomplete exploration vessel drifting silently away from the station. The tragic fate of the crew seemed to indicate a complete life support failure as a result of launching an untested ship.

Landing on the station, the artificial satellite seemed abandoned. Exploring deeper within, The Party found evidence of a battle. Six Heliotrope security guards had been killed and something had tunneled up into the room from the asteroid-like rock beneath the station.

Upon closer inspection, the tunnel appeared to lead into open space at the station’s bottom.

A room nearby appeared to be intended to store weapons and armor, but the invaders had apparently ransacked it for anything of value.

The door leading deeper within was sealed with a bizarre locking mechanism that appears to have been designed to play cruel pranks upon any who seek entry. After it mocked The Party’s lock-picking efforts with combustible confetti, a brute force method was deployed.

With the door broken down, The Party saw a pair of monstrous individuals tearing parts from a pair of large arcane constructs. It looked like a battle was about to ensue . . .

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Season 1 Epilogue
HAPPY END

This post is here to list things that happened between the seasons.

This is a placeholder.

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Upward Spiral Part 2
See you Space Cowboy...

On the floor above the Information Center, the The Party encountered Akutan the Cannonade and Everard the Rampart guarding the Tactical Control level.

Without any troops to command (or hide behind), the duo instead relied on traps and other guerrilla tactics to hold their own against The Party.

Ultimately, though, Akutan was banished back to her home plane and Everard used his last bit of strategic planning to broker a last-second cease-fire, netting The Party another victory.

Proceeding further towards the top of the Death Spiral Machine, The Party received an ominous, if somewhat confusing message from Rajender the Maelstrom, declaring his intent to re-write the rules of time and space through some arcane means.

Undaunted by his strange rantings, The Party reached the drive citadel at the top floor of the towering ship and confronted Rajender, who after exhausting his reserve of villainous monologues, deployed the Divine Mechanoid Vortemplar.

After a hard-fought battle against Vortemplar, The Party felled the machine only to have Rajender emerge from within, wrapped in a strange aura that seemed to have a life of its’ own.

Nikolai Kislokov watched the battle-worn Rajender carefully for the moment to strike, and when the opportunity presented itself, he charged in to deliver the final blow that would cause the strange energies around the mysterious figure to consume his form, erasing him from existence . . . or so it appeared.

As the Death Spiral Machine began to collapse, The Party quickly raided a treasure vault and then began to rush downstairs when the distorted form of the broken Vortemplar broke through a hole in reality and began to desperate claw its’ way towards them, crying out in a twisted rendition of Rajender’s voice.

After driving the corrupted construct from the edge of the platform upon which they traveled, The Party descended to the Tactical Control floor, which was already being consumed by space-time distortion. Out of one of these anomalies, the horrendous form of the Vortemplar emerged again, in a desperate last bid to attack The Party, but before it could strike, The Party‘s own vessel tunneled through the distorted exterior of the tower tore its’ way into the room, crushing the magitechnological horror.

The Party scrambled aboard the vessel and raced out of the collapsing tower, sailing out into the open sky as the Prismatic Vortex gave way to the serene surface of the Astral Sea.

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Upward Spiral Part 1
Life's a banjo, then you die

Free once more to mount their attack on the Death Spiral Machine, The Party emerges behind enemy lines from the core of the information center, making quick work of the largely unprepared researchers and scholars of the Spiral Eclipse.

After gathering some intel on the sinister plots the organization had in store for the world, they proceeded onward and ran into a far more well-prepared set of combatants.

Varis the Blight and Raziela the Shroud confronted The Party at the top of the information center and challenged them to a final showdown.

While at first it seemed that The Party might quickly dispatch Raziela. Menkal lashed out with a mighty sequence of strikes and Frye landed one of Tertia’s custom arrows. However, a series of illusions and other devious tactics would prolong the battle, giving Varis time to wear The Party down with a crushing onslaught of brutal blows.

Eventually, only Vouivre would be left standing to fire the final shot to bring Varis down for good. After a desperate rush to help The Party recover, the remains of their enemies were studied. While Varis appeared to be quite dead, Raziela‘s spontaneous combustion seemed consistent with the ’death’ of a Lich . . .

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OUTERSPACE III - A LINK TO EARLIER IN THE CAMPAIGN
Boss Rush

In the center of the IRIS 42 system’s version of the Prismatic Vortex was an ominous tower resembling the Death Spiral Machine.

What lay inside however was a whole other digital domain featuring all manner of creature from throughout the digital vortex along a path leading towards the heart of the system.

The Party found themselves in a running battle along this bridge through the digital sky which culminated in an appearance from a somewhat comical looking dragon, which was driven from the pathway, sending it down in its’ own flames.

At the road’s end was a facility where the party had a chance to catch their breath, and beyond that was the apparent core of the system. It was here that they would do battle with digital re-creations of the Knights of the Spiral Eclipse .

After besting them, The Party activated a secret over-ride system, prompting hostilities from IRIS 42 herself as they transferred back to reality.

However, escaping from the IRIS 42 was not sufficient to rescue The Party from its’ attacks. They were instead, teleported directly into the core of the Death Spiral Machine information center, where the IRIS 42 system sought to end their quest by more physical means.

Frye continued to seek ways to reach out to the intelligence within the machine, but it seemed that its’ hostilities were in part due to severe restrictions placed upon its’ free will by Raziela. The Party fought on, eventually destroying the core.

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OUTERSPACE II - THE ADVENTURE OF SOMETHING
Brief Summary Edition

In this series of episodes, The Party proceeded further across the IRIS 42 system’s recreation of the Prismatic Vortex.

On the digital copy of the Lost Triad, a show-down with the Bloodsky Pirates in Shipwreck Quay panned out much as it had before, while a the simplified version of the Shrine of the Abyssal Maelstrom required stealth, zombie-slaying, and artillery skills.

The digital version of the Banished Crescent demanded a more unusual task of our heroes. Recreations of Everard’s troops at the Meteorite Fortress challenged them to a puzzling showdown using Small Bombs, but the The Party was able to adapt to the peculiar situation and triumph.

The digital version of the Sky Palace Temple appeared unfinished, and IRIS 42 seemed eager to shepherd them to the final level of the digital dungeon . . .

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